platform-p0 · minimal test client
One core, two advancement models. Join a stub and drive it over real wss.
Join stub-realtime (timer-driven 30 Hz)
Join stub-turnbased (event-driven)
gameType
—
tick
—
hash
—
snapshot:
—
real-time
— hold to move (or use ← → arrow keys)
◀ left
right ▶
turn-based
— one step per move
increment
pass
log